Finally CInk version 2 has been released. Some key new things New website with complete API documentation and guides on how you can use CInk JS code. Finally released the full source code of CInk renderer and compiler. License – GPL v3. CInk finally supports all the features of original CFDG, including Paths. CInk has […]
Last weekend I was about to release CInk v2, but at the last moment I found a big bug in the way paths are implemented. Now the situation is quite tricky to solve. On top of that, now-a-days I find myself with very little free time. Anyway I will continue to work on it. My […]
Its more time than I estimated but now CInk v2 is almost finished. CInk still has some trouble with handling loops in paths. I am working to iron that out. Yesterday I completed its documentation and its new site. All will be released together. Thanks to Code Mirror library, the code editor on the new […]
Of course it is CInk. 😛 Ever since I started working on it, my world has now, kind-of wrapped around it. Oh, I am really fatigued now. Phew! But anyway, why this post? I surely haven’t posted this to rant about myself. It is of course CInk and it is turning out to be quite […]
CInk | Applegrew. CInk (Beta) is now online at http://cink.applegrew.com/, and do check out its gallery at http://cink.applegrew.com/art.html.
For past few weeks I have been on working on this. This has come out to be quite good. The above video shows rendering being done on latest Google Chrome browser. I have tested my code in Chrome and FireFox 5, and it works with reasonable performance. About CInk Sometime back I stumbled upon Aza […]